developed by Thomas Pettus

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“A first person puzzle game built with Unreal Engine 4 where gravity moves and shifts as you do and which way is up depends on where you’re standing.

“Puzzles involve not just what is in front of you, but what is above and around you. Ceilings become floors requiring you to think beyond regular spaces and see the whole interconnected area.”

[Visit the Website]

via /r/gamedev