Streets of Rogue

developed by Matt Dabrowski

“A rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.”

Still in early development for PC, you can watch this development blog video to get a bit more info on the game.

[Visit the Website]

via /r/gamedev