Tag: gamedev

Mast 

developed by Prop Slam Games.  

“A competitive programming sandbox.”   

Build a machine in the editor, program its behaviour, and then put it in an arena to compete with other people’s creations.  May the best robot win. ;)  You can download a playable version of Mast from the website, and if you’re interested follow the development on Github.

[Download the Beta]

Battle of Brothers, Untitled by Ryan Campbell, with art by Scott Pellico.

A medieval real time tactics game, with influences from tower defense, being developed for iOS. 

Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development.  Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).

I have already decided the winner. ;)

You can see Chris’ game here. Which do you prefer so far?

Battle of Brothers, Untitled by Chris Campbell, with art by Scott Pellico.

A mobile turn based game strategy game, taking influences from Final Fantasy Tactics and Banner Saga.

Battle of Brothers is a competition between Chris and Ryan Campbell to see who can make the most (financially) successful game in the same time frame while using the same budget, and also while learning game development.  Both games are still untitled at the moment, but are scheduled to be finished in April (after one year of development).

I have already decided the winner. ;)

You can see Ryan’s game here. Which do you prefer so far?