Tag: mobile

Hidden Folks

developed by Adriaan de JonghSylvain Tegroeg  |  Platforms: Windows, Mac, iOS

“A game like Where’s Waldo?, but black and white and interactive: find little people hiding behind or inside things by lifting doors, pressing buttons, and shaking trees.

“All characters and objects in the game are hand-drawn, scanned in, placed in levels in the game, layered manually, and then animated. It’s supposed to be a relaxing game. No time limits. No points. Just a bunch of folks and objects to be found. The game will feature around 20-30 levels with various themes like a camping theme, a desert, a factory, a suburb, and many more. Expect updates with more levels.”

[Wishlist on Steam]  |  [Visit the Website]


via /r/gamedev

Sofus and the Moonmachine

created by Lars Malte Burup Jelshoj |  Platform: iOS

An interactive book that just released on iOS.  I think the art is great and I also like merging of mediums. =)

“An adventurous tale of friendship and crazy robots. Explore the magical forest planet together with Sofus, the little gnorf.  

“Build a spaceship and help Sofus on his dangerous journey to the Moonmachine. Escape the prison of the robot king and survive the Rusty Sea. Find your way through the pipe labyrinth together with the one-wheeled robot Zum-Zum. Repair the heart of the Moonmachine so daylight will shine once more.”

[Download on iTunes]  |  [Visit the Website]

via TIGForums


developed by Long Hat House  |  Platforms: iOS, Android, possibly PC in the future

“A metroidvania carefully designed for mobile phones, we considered how you could achieve exploration and fast action with the touchscreen. The result was a bizarre, gravity-less world, with hidden beauty. Jumping from surface to surface, it’s up to Dandara to restore order and direct a direction-less world!”

[Visit the Website]  |  [Dev log on TIGForums]


Super early concept art that I liked.

via /r/gamedev