Tag: pc


Unknown Developer

geoball sungeoball pink
geoball volcano

“A modern take on classic 3D platformers like Marble Blast. Roll and jump your way through unique hazards and mechanics to collect all the golden triangles and silver hexagons.”

There are 40 different levels, each with a different style and music, and a variety of different types of slick looking balls to unlock.

Unfortunately I wasn’t able to get into contact with the developer to properly credit him/her (it’s been a month), but you can keep track of the development through the website here.

via /r/gamedev

Plato: Platonic Play Toy 

developed by Stef Stivala.  

“Think of it as a trippy whack-a-mole reimagined for touch devices.“

Manipulate and turn the ball while touching the right spots which correspond to the colours at the top.  The goal is to finish as fast as you can so as to earn more points, and then challenge yourself on a harder level.

Coming to Android, iOS, PC, and possibly VR.

via /r/gamedev

Proto Raider  

by Puzzle Lab.  

An ASCII puzzle platformer.  Your energetic avatar auto runs through the level, and you must choose the correct path (by jumping/falling) in order to obtain various items that are necessary to survive the obstacles in your way, and reach the exit.  For example, if you don’t get Scuba gear before entering the water, or you don’t get an antidote for poison, you die.  

Though, I must admit that dying doesn’t look too unpleasant for your character, as they seem to do ASCII versions of various popular dances. ;)

It’s already out on iOS and PC, and is currently going through Greenlight.  I really like the music in the Steam trailer.  There are 64 single screen levels, and you can read a full review on Touch Arcade.

[Purchase on iTunes]  |  [Purchase for PC]  |  [Vote on Greenlight]

Blood Alloy: Reborn 

by Suppressive Fire Games.  

An acrobatic 2D score attack shooter coming to all major platforms.  Blood Alloy in its final form is intended to be a full fledged Metroidvania, but for now the developers are focused on releasing a shooter with a smaller scope, which will hopefully be successful enough to support their bigger ideas.

Concept art drawn by Aaron Nakahara.

[Follow on Steam]  |  [Preorder on Website]