Tag: screenshot saturday

Terra Melior 

developed by Terra Melior Studios.

“A Sci Fi Action RPG that takes place on a harsh planet of ice and snow overrun by a monster apocalypse.  You play as a soldier re-animated by the flames of a dark magic.Defeat the forces of Winter, and uncover the mysteries of this foreboding land.”

A 3rd person action game where you defeat waves of enemies and bosses in order to unlock new areas.  Still in pretty early development for PC and Mac, and hoping to have a Kickstarter this summer.

via /r/gamedev

For Our Skyline 

developed by Rotorist Workshop.

A 3D helicopter shooter set in a futuristic city that you must defend.  Still in very early development, with mostly placeholder art.  That being said I already like the low poly look, so it should be pretty exciting to see what it looks like when refined.

You can download the pre alpha here to give it a test.  If you have any feedback, the developer would love to hear it. :)

via /r/gamedev


developed by Evan Todd.  

“Immersive first-person parkour in a surreal, physics-driven voxel world. 

Lemma enables creative building through movement. Spawn structures just by moving through space. Extend platforms, smash through walls, and build new ones, all through parkour moves.”

The game came out on Steam last week, but was actually in the batch of ten games that I posted on the first day of this blog’s existence, which was about 6 months ago.  You can see it here, though I feel a bit embarrassed to bring it up.  I still hate writing, but maybe a bit less than I did back then.  Feels like forever ago. >.<

[Purchase on Steam]


Plato: Platonic Play Toy 

developed by Stef Stivala.  

“Think of it as a trippy whack-a-mole reimagined for touch devices.“

Manipulate and turn the ball while touching the right spots which correspond to the colours at the top.  The goal is to finish as fast as you can so as to earn more points, and then challenge yourself on a harder level.

Coming to Android, iOS, PC, and possibly VR.

via /r/gamedev